Thursday, November 24

Tyrathlion Family Estates: 24.11.113 - Time to Talk

"We need to talk."

Nobody said anything else for a moment, as if they were waiting for the words to echo in the room, to remind them that yes, someone had actually spoken those words. Given the sorts of uncomfortable discussions and subjects that usually followed them, as well as the potential fallout, this response was to be expected.

Reppy looked at her briefly, before returning her gaze to the book she had open and giving a slightly moody-sounding response. "About what?" she asked, as if she knew exactly what the answer would be.

"You," Morwen said softly, uncomfortably shifting her weight from one foot to another as she stood in the doorway to the library's study room. "Something's been bugging you lately. I can tell."

Reppy let out a quiet, noncommittal grunt, turning the page of her book as if she were done with the conversation already. Morwen sighed, then walked over and gently pried the book from Reppy's hands, setting it down on a nearby table before settling down onto her lap sideways, legs hanging over one of the armrests. "Don't give me that look," she said as she tried to make herself comfortable. "We promised we wouldn't hide things like this from each other."

"I don't want to talk about it," Reppy said quietly, tone firm. She looked away from Morwen, towards the study's fireplace, the light flickering in her eyes.

Morwen frowned. "Sweety, I just spent a lot of money renewing your license for you after you told me two weeks ago that spending some time flying again would fix things up for you. I really don't mind spending ridiculous amounts of money on things you want, but please don't lie to me - or yourself - about what you want and need, because it clearly hasn't helped enough, if at all, to have been that simple. I'm not the only person who's noticed you've been having a down spell lately, either," she added.

Reppy looked back at her uncomfortably, waiting.

"Saki and Leela are both concerned about you," Morwen explained. She paused for a moment, then continued. "So is my mother. I know she wrote to you after she got home. She told me." She reached over and took Reppy's hands, squeezing gently. "She really likes you, Reppy. And not just because I do."

Reppy responded after a moment, her voice hesitant. "She wouldn't if she knew."

"Knew what?"

"How things started."

Morwen frowned again. "It wouldn't change anything, and you know that."

The reply came back with a suspicious, half-distrustful expression. "How can you know that for certain?"

"This is my mother we're talking about, Reppy. She's more tolerant than I am." Morwen sighed. "Almost to a fault, given some things she's been poking and prodding me to think about doing."

Reppy wrinkled her nose a little, knowing exactly what the so-called things were. "If you say so," she muttered, leaning back in the chair and saying nothing further. Morwen sighed gently, then reached one hand up to stroke Reppy's cheek gently with her thumb, silently tracing the red markings that were all that visibly remained of Cruoris. Reppy closed her eyes, relaxing under the touch. Both of them seemed content to stay like that for a while; by the time Morwen decided to try again, she'd lost track of how long they'd been sitting there.

"Please talk to me, Reppy," Morwen asked quietly. "Tell me what's wrong, and let me help make it better."

Reppy remained silent for a moment, then opened her eyes and nodded slowly.

"Okay."

Sunday, October 2

Review: Latest version of Incarna on Sisi

So, I don't normally do OOC blogposts, but I think the latest release on Singularity merits an exception. I've spent several hours over the last couple days fiddling around in each of the three new CQs taking pictures and looking for bugs and other issues (some not even CQ-related at all), so this post is going to be partly a review of the things that have been added, but also a nice list of things that I need to remember to submit bug reports on! Also, you've been warned, this blog entry is very image-heavy.

So, first things first - the new Captain's Quarters. They are pretty damn well done. As is the smart thing to do, they are tied not to your character's race, but to the 'race' of the station you're docked at. So, if you don't like your racial CQ, you can just pick another station. I'll start the post off with the Amarrian CQ.

Amarrian Captain's Quarters - Welcome to the Gilded Birdcage

The Good: The Amarrian Captain's Quarters are, well, distinctively Amarrian. Gold highlights and engravings on various bits of furniture, an imposingly, impractically long ramp from the capsule gantry to the CQ itself solely for the sake of looking big and important, and the overall feeling that you're a couple pews short of being in a cathedral make this blend in perfectly with the Amarrian station interior. The fact that there aren't any prop-items lying around also gives a sense that *somewhere* there's a slave ducking in and out to clean up the mess.


The mirror fits in nicely with the architecture style, though I think the design on the floor should be the much more appropriate golden Empire symbol (and, perhaps in Khanid stations, the inverted silver version).

Impractical, but imposing.

Climbing back up that ridiculously long ramp, we come to the hangar balcony and capsule gantry. This balcony is pretty similar in design to the Minmatar one, with the most obvious differences being that the floor is safe for the female capsuleers of New Eden (floors without little holes in them are wonderful things when you're forced to wear heels all day because of some lazy-ass "fashion designer"), and a much more compact console.


The Bad: All in all, the things that felt "wrong" with this CQ in particular were fairly minor in the grand scheme of things. For example, the bed is totally not something a capsuleer would sleep on (or, for that matter, an Amarrian) given its appearance of a slab of rock - neither a blanket nor a pillow in sight. And while the lack of props seems fitting with that elusive slave cleaning things up, it does make the room seem a little sparse without any being there.


Noticably missing are the two statues from the teaser video - I assume that there was some issue with them, preventing them from being on the Sisi release. In addition, while I feel the extremely long ramp from the balcony to the CQ fits in with the Amarrian style, without a 'run' command, walking back and forth is going to get seriously irritating after a while.

Next, the Caldari CQ.

Caldari Captain's Quarters - Your Personal Corporate Boardroom

The Good: The Caldari Captain's Quarters are clean and utilitarian, with hard angles everywhere; looking around it becomes clear that this CQ has taken the Caldari design ethos and followed it to the letter. Function over form, nothing present that doesn't need to be there. A few Quafe bottles and cans of Long-limb Roes can be found if you look around a little, but it's pretty clear that this room is kept pretty clean.


The mirror here is nice and simple, with what looks like a small alcove in the wall for your makeup or shaving equipment. Also, the bed looks pretty damn comfortable, compared to what the Amarr and Minmatar CQs call sleeping accomodations.


Apparently the Caldari CQ is the one that CCP and that tattoo designer guy used for a modeling runway. The pillars along the sides of the corridor look nice, and coming back out from the CQ itself you can get a really nice look at your ship through the high ceiling (not pictured). The console on the balcony isn't quite as compact as the Amarrian one, but there's an interesting feature of the balcony's design - the steps to the capsule gantry go *under* the balcony itself.


Just make sure to watch your head while heading down there. It looks like it'd hurt pretty bad. Speaking of which...

The Bad: The Caldari CQ is, like the Amarrian one, pretty solidly done. Most of the issues I found unique to this CQ are not very major. Most prominently, the holoscreens are a little difficult to see against the wall - more contrast would be very helpful here to make the holoscreen pop out more.



See how the Caldari one blends into the background, but the other two don't?

Also, this is a Caldari station. Fuck your Quafe, I want Starsi ads. (Because it tastes like revenge, obviously.)

That just leaves the Gallente CQ.

Gallente Captain's Quarters - A sexy tangent to all of your curves.

The Good: The Gallente Captain's Quarters are made up of curves. Lots of them. Enough to provide a number of calculus pickup lines so great they'd last you a lifetime. (Please don't use them on Morwen in-character; you're likely to get slapped if you do. If you're going to use them on me, at least buy me a drink first, please.) There are little holes in the walls with things stuffed into them - all they're missing is covering panels that slide open and closed. Also, dat mirror.


Oh my god, that mirror. If it weren't for the reflection of the avatar and other things, I would've sworn it was a doorway to another room. It's pretty much flawless. Also, the latex/satin/silk/whatever that is that is used for the pillow and sheets on that bed? Rawr.


This is probably the second-longest walkway from the balcony to the CQ, but it follows the concept art reasonably closely, and looks pretty sweet.


Also, easter egg: if you pay close attention, you might notice that the walkway and balcony are shaped kinda like a penis. Those wacky Gallente!


The circular balcony is nice, and all the transparent green glass is reminiscient of the old transparent headpieces and other doodads the Gallente avatars used to have prior to the Incarna character creator released in Incursion. The console is placed in a way that gives a pretty good view of the pod gantry and your ship at the same time, without having to move around to see through opaque walls and stuff.

The Bad: I honestly couldn't find anything that really felt wrong or out of place in the Gallente CQ, aside from one thing. That pit in the area by the sofa.


Seriously, what the hell is that supposed to be? A Quafe dispenser? A hot tub? A giant holoprojector that'll let you display the 3D starmap from inside the CQ?

As for things that weren't tied to any one CQ in particular, the racially-tinted holograms and console displays were pretty sweet, and I noticed some cool design patterns - for example, allied factions (Amarr/Caldari and Gallente/Minmatar) share the same basic layout of their CQs.

But there were a bunch of bugs that I found.

Many people probably noticed the corporation logo for the station you're docked in over the doorway to the CQ in the Minmatar CQ. It's present in the Caldari CQ, but the Amarr and Gallente CQs both lack it - there's a black square where I assume it would be, though.

Time for a Caldari rave party!

The first nasty one I encountered was that opening and closing the escape menu results in many of the textures simply shutting off, causing most of the environment to go black, aside from what appear to be objects that have their own lights.


Another problem is only specific to certain types of clothing - female avatars with skirts will have clipping issues while sitting on any of the couches.

Double-clicking to move also seems intermittently broken; sometimes using mouse-drive for a second will make it work again, sometimes it won't. Also, there appears to be a range limit for double-clicking in the new CQs - you can move as far as the doorway from the hangar to the CQ itself, but no further, on a single double-click. This is not the case for the Minmatar CQ on either Tranquility or Singularity.

For those who play with the NeX items that have been seeded on the Sisi market and the recustomization tool, there's a bunch of issues here too. For starters, while your skills and assets have all been mirrored from TQ just fine, your avatar's mesh has not, so you will not look like what you do on TQ - instead, you'll be in something resembling a 'default' mesh. In addition, the recustomization tool is missing the icons for NEX items, so you have to click through everything to see what is what; though not critical or game-breaking, it is a little annoying if you can't memorize what shirt was what number. There is one somewhat game-breaking issue I did find, however - the recustomization tool refuses to load and requires a client restart if the player tries to open it after not having finalized a new portrait during the previous time it was used during that login. If you make a new portrait when you go through it, you're golden.

On to the other stuff - next up, ship spinning. Yes, that's right, ship spinning. Our beloved hangars have been returned to us, and as far as I can tell, all of the old functionality is still there. (Plus, the textures on some of them seem to be cleaned up and a little better-looking than before, particularly the Amarr one.)


To access them, it's as easy as walking to one of the two holograms of your ship in the CQ, either on the balcony or by the couch, and selecting the new fifth option, "Enter Ship Hangar." If you're using the one by the couch, you will have to stand up - the option is greyed out if you are sitting down.


To go back to the CQ, just click on the blue button above the undock button, which looks appropriately similar - though pointing in the opposite direction to indicate that the Hangar View is the midway point between being undocked and in your Captain's Quarters. My only issue with the system as it stands is that there is no similar button while you are in the CQ - which I would hope would be implemented as the same blue-colored button, just pointing in the same direction as the undock one - currently you must go to one of the consoles and select the "Enter Ship Hangar" option. There are no right-click options for either direction. Here are the other three hangars, just in case you've forgotten what they look like.




You might've noticed the chat in the window in the last one. More specifically, the new font.

As much as I love the devs who worked on it, I'm sorry, but I cannot stand the new font. I want it to go away just as much as many people wanted to get rid of the CQ when Incarna was first released. It looks terrible and is difficult to read at any reasonable size. Sure, you fixed some of the lookalike issues (I/l/1, O/0, 5/S, 6/G/&, 8/B in particular) but you missed a few (-/~ comes to mind), and several punctuation marks are nearly impossible to see, let alone tell the difference between (colon, comma, period, semicolon - :,.;). The font is poorly spaced, as well - some letters are way too thin (ex: capital L), and others do not space themselves from other letters at all (ex: lowercase r, capital L). Numbers no longer have a uniform width across font sizes, so now those of us using timestamps in our chat will find that they no longer line up - and thus look absolutely terrible and unprofessional. The font doesn't scale properly to parts of the UI, either - when undocked, one of the most obvious cases of this is the target locking progress bar, where the "n seconds" will often protrude outside of the progress bar and look stupid.

I'm not the only person who thinks that even Comic-fucking-Sans would look better than the font that is currently on Sisi. Couldn't they have just fixed the fucking problem characters in the old font and called it a day after adding the whole unicode support thing? Seriously. The new font hurts to look at at any size. Please include the option to keep the old font. It'd make a lot of people happy.

I didn't take any pictures of undocked stuff, but the new engine flares on some of the ships are cool-looking. Nothing like the stuff that was recently added to the Punisher, Maller and Scorpion hulls, but still cool. Also, I heard that there's a new cyno effect, but I haven't yet seen it myself...


The overview/bracket bug from several patches ago has returned - make sure to reload your brackets after jumping and undocking if you're going to be flying around on Sisi a bunch. Also, your HP readout is a lie; it seems to just display a static 66% for hull, armor and shield, which looks really disconcerting with that huge chunk of red on your HUD. And sometimes windows will randomly open even fyou just closed them for the fifteenth time in a row. Yeah, I'm looking at you, Market.

Another issue I found was that when you minimize a window and the little bar appears along the bottom of the screen, on TQ that bar will remain above anything else that is touching the bottom edge of the screen. On Sisi, this is no longer the case - if you have a window that takes focus while there's a minimized window down there, the minimized window ends up behind the window with focus. This is seriously irritating.

Overall, the new font aside, what is on Sisi now is exactly what we should have had at Incarna's initial release. I would've happily taken a couple extra months of Incursion for this to have been the initial release of Incarna, and so would many others. If this had been what was released, I think it's a safe bet to say that there would've been a much smaller mess to clean up this summer - and that perhaps, monoclegate may have caused less of an uproar. Who knows?

In any case, I'm looking forward to this stuff being released to Tranquility - so my heartfelt thanks to the staff and volunteers at CCP who have been working to put this stuff out for us to play with.

Saturday, July 30

Private Video Entry, 30.7.113 - Moving Day

Morwen appears to be resting on her back on one of the couches in the living room of her quarters on her carrier as the camera drone begins recording. She's wearing little more than a mottled green tank-top and matching shorts; given the unkempt state of her hair, she seems to be in a rather lazy mood.

Two years.

That's about how long Goinard has been the primary base of operations for whatever corpoation I've been with. First with the Ghosts, then with Veto.

Something flickers outside of the camera drone's view. It turns, then focuses on a projection of a station for a moment before returning its attention to Morwen.

Goinard IV - Moon 5 - Impro Factory.
VETO's home station since before I got my capsuleer license.

For the last couple of months, we've been on an extended trip to Syndicate to fly with some friends of the directorate, Rote Kapelle. I've known a few of their members for a while; mostly the Nihil family who used to run the Three Sisters bar in Jel. I think the place is closed now, which is a bit of a pity, given how fun it used to be. Would've been nice to take Reppy there at some point, but it's probably a little too late now, even if not for her busy schedule.

The corp took surprisingly well to being stationed in nullsec. Even me. It was... very different from what we were used to, but at the same time, it wasn't different at all. Maybe it was just the subconscious feeling that we had more wiggle room out here. That, a few lingering rules and regulations aside, we weren't bound at all by anything CONCORD had to say.

So a few weeks ago, Ethan made the decision to move us out here properly.

I guess it was a foregone conclusion that it would happen, really. That and my security status recovering, which may have been more of a side effect of getting myself burnt-out on combat sorties. When we came out here, I dived into them left and right. If there was something going on when I was around and awake, I was participating. I suppose I overdid it, because now I can barely stand the memory of what using warp scrambling modules feels like. Probably a good thing, given the amount of time I spend in highsec these days.

But... oddly, the time spent away from the corp hasn't really reduced my stress levels. Stopped them from going higher for the most part, yes, but it hasn't really reduced it any. Over the last two weeks, Nation has launched a steady assault across the area of space I now consider "home". First Sib, and Nohshayess two weeks ago, and Amdimmah this past week. Reppy and I had originally been planning to take that week off, but when Nation showed up on our doorstep, I couldn't deal with the feeling that they were right there and I was doing nothing about it.

So I fought. I spent the entire week in space, cleaning the infestation out of my home. In the end, I was there in Bukah when we took down the Revenant-class supercarrier that was the remote "brains" behind the operations in the Nohshayess constellation. Apparently I'd managed to do enough damage to be considered among the top ten pilots who contributed to the effort that week. It felt... kinda good, I admit, but... still awkward, coming from CONCORD of all people.

But that was last week... and now I'm here in TXW again, waiting for the call to go get into my capsule so we can get this show on the road. I won't say I didn't enjoy my time in Goinard. I really did, for the most part; it was a great place for a number of reasons, and I learned a lot while living there, but... I just can't stand lowsec anymore. I can't stand being an outlaw anymore.

There's another flicker, and the camera drone turns briefly once more to focus on another projected image of another station.

TXW-EI VIII - Moon 8 - Aliastra Retail Center.
Veto's (sort-of) new home, and my home-away-from-home.

That's not exactly kept me a ton of friends within Veto, but to be honest, I never had many in the corporation to begin with, outside of the Ghosts I came here with. Some of the newer people I'm familiar with - Evangeline, in particular, from the modeling contest the other month - and I've made a few friends with some of the other old-timers, like Nadia and Rathera, but... I don't know.

I'm feeling less and less like Veto as a whole is my family, and more of a job that I just want to go home from. Some of them I consider family, sure... Kimmy and the other Ghosts, Kyoko, Demetri, a few others... even Inara, to some extent, despite all the shit we've put each other through... but most of the rest of the corp? No, they've not really given me the "family" vibe. Not the kind that I can relate to and feel comfortable and safe with.

Do I trust them to have my back in space? Absolutely, and I would hope they'd trust me in the same way. But outside of the capsule? No. I don't trust very many of them outside of the capsule. I have a hard time trusting people who are more interested in ISK and profit at the expense of everything else.

Maybe I'm really not cut out to be a pirate anymore. Maybe I never really was to begin with. Hilen Tukoss and the Arek'jaalan Project have entrenched that idea more firmly into my mind than anything else has lately. It's like the opportunity to be in the Accord again, only this time the potential of the project isn't wasted on a fool like Julianus Soter. We actually have the manpower and minds necessary to make something out of the project, if we can keep it alive long enough to properly get on its feet and learn to walk. I dread to think of what will happen if Venal decides to have Ethan interfere with the project. I don't know what I'll do. Whatever it is, it isn't likely to make people happy.

Things at home have been... awkward, may be the right word for it. Reppy can tell something's bugging me as she usually can, but she's having as much trouble asking me about it as I am with being able to just tell her.

But it's hard to bring it up with her. Last time it even got referred to, she laughed it off as if it were a joke - and she was the one who even brought it up in the first place. I know she wasn't laughing at me, but it still hurt. It hurt a lot then, even if I didn't let on. And it still hurts now, as does the thought of getting the same reaction when trying to bring it up seriously.

This is just going to get messy when it does come up eventually - and it will come up at some point, I'm just not sure when - and I'm not really looking forward to it. Unfortunately it isn't something I can just swallow and go back to ignoring it like some other things. It's going to eat at me until it gets dealt with, and at this point it's just a question of which one of us is going to make the first move.

Morwen sighs, then opens her mouth to continue; a soft buzzing noise interrupts, however, and she turns her head towards its source - the door.

... Wonder who that is. Guess I'll have to finish this another time. End recording.

The camera drone deactivates.

Sunday, November 14

Fragments of Memories: 14.11.112

Darkness.

Then there's light, and a floating sensation. Holding tight to someone who is clutching back even tighter. Awkward movements from both, trying to move into a more comfortable position without losing grip of the other and floating off in opposite directions Success eventually, followed by soft giggling. Soft lips pressed against hers, then --

-- warm, flickering light from a fire. Softness of a fur rug beneath her side, two arms snugly wrapped around her. Quiet words whispered in her ear, a small smile forming on her face. Something moves into view out in the corner of her eye --

-- flash of a knife against her arm, a trickle of blood. It stings for a brief moment, but doesn't hurt; oddly, the predatory smile coming from the woman sitting on her lap feels somehow... comforting. Then she grins and moves in close --

-- the cool sensation of metal around one of her fingers, a hand gripping her wrist warmly as the object slides back from the tip of her finger - a gold-and-silver ring. A smile from the owner of the gripping hand, before she pushes her back against the sofa with a long kiss. Again, something visible in the corner of her eye, a person maybe --

-- running water. Back up against a wall, pinned there by something warm. A face obscured by a black mat of wet hair. Brush it out of the way with a hand, find a pair of brown eyes staring back. Can almost see her own reflection. A hand gently grips hers --

-- a carefully-crafted necklace of sapphires and rubies hangs in trembling hands, the jewels glittering as they move in the light. Her vision is slightly blurry - tears, perhaps - and her attempts to put the necklace around her neck are made difficult by her shaking fingers. A pair of helping hands assists, then wipes the tears away. Once more, something - clearly a someone - out of the corner of her eye is visible; black hair and silvery eyes with pale skin, their mouth moving slightly without making any sound. By the time she reacts and moves her eyes to get a better look, those brown eyes are too close for her to see anything but her own reflection again --

-- a small cutting sensation on her chest. Red facial markings glow back at her, as the woman perched on her lap carefully moves a small blade against her skin. A small diamond pendant, previously transparent, now shines a bright scarlet. The woman gives the pendant an appraising look, then fastens it around her neck. A familiar predatory smile before she leans closer, eyes alight --

-- curled up in a warm bath, soft giggles and quiet whispers; a gentle swat to the nose and a nip at the ear --

-- spoonfuls of homemade soup from a steaming bowl, a content and loving smile; there's that other person again in the background --

-- sitting on the couch, snugly curled up under a blanket while laughing at the absurdity of a holoreel --

-- arms wrapped around her middle, holding tight --

-- those brown eyes again; a playful glimmer visible in them before she's grabbed by the chin and pulled close, the words on the tip of her tongue silenced by a hungry kiss --

-- and then it's dark again.

No...

Morwen. That's enough. No more.

No, no, no, I want to go back...

I said that's enough, Morwen. You've been in here for nearly a week. I'm not letting you hide in here any longer.

But I'm happy there... send me back... please...

No.

Please...

I said no. Time to come back to the real world, Morwen.

I don't want to!

And I don't care. It's time to wake up.

No, no, no, no...

She becomes aware of a rushing sound as the capsule starts returning control to her own senses. Seconds later, dumped unceremoniously onto the floor, she coughs and sputters as her lungs try to clear the remaining pod fluid from her respiratory system before she curls up into a ball where she is, sobbing.

I want to go back...

No. You need to clean out your system and get out into the real world, with real people. You're not doing yourself or your crew any favors by being in this state. You are going to get up, you are going to wash up, and you are going to go out and interact with people. I don't care where you go, but I will make sure that you do go somewhere, forcibly if I must.

I don't want to... I want to go back inside...

Most certainly not. When she asked me to take care of you, it didn't include letting you stew in a narcotic-induced haze in your pod for a week.

You set it up for me...

Yes, I did, and I'm starting to regret that decision. Count yourself lucky that nobody outside of myself, the CMO and your capsule technicians know about it, because it could get your ass thrown out of corp if people knew you were flying under the influence. We don't even know what side effects this might have yet to cause for you. Get up. Now.

She stays there for several minutes, still sobbing, before she tries sitting up, hugging her knees close.

A good start. Let's go. It's not far. We can go to the Keep or the Piano if you'd like.

I don't want to go out...

Morwen, do you think she would want you to be like this?

She sits there silently.

No...

Then let's go. I don't have time for your moping, and honestly neither do you. She needs this... let her try and fix herself.

I need her...

I know you do, but she needs this right now. You need to be patient... things will hopefully get better and fix themselves at some point.

A small nod, and a sniffle.

Now, let's go and get you washed up. You're a mess.

Another small nod, and she cautiously climbs to her feet, one hand resting against a wall for balance.

One step at a time. Maybe having to learn how to walk again will save me the trouble of having to convince you not to do this again myself.

Wobbly steps forward.

Shut up... not funny.

Once you're sitting down with other people, I'll let you be for a bit, but you are my priority right now, okay?

A few more steps forward, then she closes her eyes, nodding as she walks. Those words she understood.

Saturday, July 3

Private Video Log, 3.7.112

Morwen sits at her desk again, a tired and defeated expression on her face, her eyes damp. She's wearing what appears to be an old Ghost Festival dress uniform, but the sleeves are missing, revealing two long, uncomfortable-looking gashes on her arms, one on each arm; they appear to have been treated, but there is still a large amount of dried blood smeared on her skin around the cuts.

Things didn't go exactly as we'd planned. We got to Curse, and met with the Dominations representative, got what we wanted... but as we were leaving the meeting... I don't know what happened exactly. We were heading back to the main part of the station on one of the elevators, and then I woke up in a cell with her, elsewhere.

Morwen rubs one of her arms carefully, her fingertips gingerly tracing the long wound.

They... it was Blooders. Using us for their sick, twisted rituals. They took me out once, cut up my arms and made me bleed into this... this pit... when they brought me back to the cell, Reppy was gone. I don't know how long I was in that cell after that, but... eventually help came. Masque, Kimochi, Ms. Alterana, even Andrastus was there. They got me out of the cell, and we tried to find Reppy, but... when we did...

She pauses, biting her lip gently before continuing.

When we did, she was just a hologram. Pretending to be one of them. Or maybe she wasn't pretending. I don't know. She... she called herself "Cruoris." Another personality, maybe... but... she escaped before we could catch her, and tried to kill us by destroying the station with us on it. We made it out, but just barely... and before she disappeared, she sent me a message...

A recording begins to play, Reppy's familiar voice sounding from somewhere off-camera.

I love you, Morwen...

The recording cuts out, and Reppy's voice is silenced, replaced by an artificial, somewhat disinterested "error, transmission interrupted" from the ship's computer. Morwen manages to choke back a small sob and wipes her eyes.

That's it. That's all she could send before... before I don't know what. That message is all we have to go on. Masque's doing what she can to track her, but... she's not stupid, if she doesn't want to be found...

A soft Gallentean voice speaks, tone firm.

We are not talking about someone like Miss Terranova, Morwen. Yes, Repentence is clever, intelligent and resourceful when she wants to be, but she lacks experience. She will make a mistake eventually... and I'm not quite sure that she doesn't want us to find her. It will take time.

Morwen sighs, nodding to herself.

Yeah, I guess so... I'm still worried about it though... scared, even. If... when we do catch her, if we have to force her into the new clone we've prepared for her the hard way...

The Gallentean voice speaks again.

We will have to cross that bridge when we come to it.

Another nod from Morwen before she replies, her voice hesitant and unsure.

Just... if we do, I want to do it. It should be me, not... not some random other person. It needs to be me. I just don't know if I can do it.

There is something that sounds like a sigh from the other voice in the room, then it speaks once more.

That may be out of our control. Go take a shower and get some sleep. I'll wake you if anything important comes up.

Morwen sighs another time, nodding defeatedly.

Alright.

She stands up slowly, then reaches over and turns off the recorder.

Thursday, June 24

Private Video Log, 24.6.112 - A Tense Holiday

Morwen is seated at a desk in a room that appears rather small, but distinctly Caldari in decor. She is wearing what appears to be a red variant of her usual loose-fitting Intaki robes. Out in the corner of the holorecorder's vision a bed is partially visible, as is what appears to be part of a body-shaped lump under the sheets.

So, once again, I'm down in Curse. At least this time it's on personal business, but... that's not really much of a reassuring thought given the reason for it.

She gives a small glance in the direction of the bed before continuing.

Reppy's problems have been getting worse, and while we can't fix them outright, Masque has come up with what should at least act as a stopgap measure and provide her with a stable point to get better from, instead of her continuing the downward spiral her body and mind have been suffering through lately.

Morwen sighs, then takes a small sip of water.

That... virus... over time, it's caused a lot of damage to her implants, and some brain damage on top of that. Unfortunately... this has carried over to her other clones, so a jump isn't even an option to fix things or stall for time. We need to get her a new clone, but that requires acquiring a fresh, untainted tissue sample with which to grow a new clone... and of course, new implants. Normally this wouldn't be a problem, in fact it'd be rather easy to do, but...

Another sigh, but when she continues, her voice is lower, with a slight hint of anger and frustration.

... But it isn't, because when she started working for PRELI, the Cartel decided that it would take possession of those samples. Which is why we're down here. I have to go Utopia and convince them to give me a fresh sample so that Masque and I can grow her a new clone. Right, because they'll just let me waltz in, ask for the sample, and waltz right back out with it. Me, the one who they didn't like to begin with, and now technically flies with a Gurista-aligned organization.

Another voice, soft but distinctively Gallentean, speaks from off-camera.

No, she'll be there. You get to sit and look pretty while she does the talking. Shouldn't be too hard, even for you.

Morwen rolls her eyes at the voice before continuing again.

Right, very funny, Ash... anyway. I can't exactly say I'd be comfortable with someone being able to hold something like that over me. It's far too easy to abuse or take advantage of. Capsuleers are effectively immortal, yes, but that only lasts as long as nobody fucks with the cloning process or equipment. It doesn't take much at all to take a capsuleer out of the picture permanently, and I refuse to let that happen to either of us, but... well, I guess Reppy didn't really have much choice in the matter. It'll be something to talk about when we get home.

Her expression softens as she looks over towards the bed for a moment, fingers idly playing with a pair of rings dangling from a small golden chain around her neck.

I know she says it's okay and that it's not my fault and I should stop blaming myself for it, but I still feel horrible about how it took me until just a month or so ago to realize how I really felt, and that I'd been wasting time chasing after something that could never work when I already had everything I wanted and needed sitting right there in front of me. I should have realized it so much sooner, but I was too stubborn to let it sink in, even with everything that everyone was telling me.

Another sip of water, and a small smile. A soft rustling noise comes from off-camera, and the lump on the bed moves a little. Morwen smiles again, lowering her voice again so as not to wake up her slumbering companion.

But I know now. I love her, and would do anything for her to make her happy and keep her safe... it's why we're here in Curse, it's why I've stuck with her through all of the hells she's been through over the last several months... it's why I'll still be there for her when this is all over and done with. Reppy has been, is now, and will be my first priority in life, for as long as she'll allow it. I am happy, with her, being by her side... and I wouldn't trade that for anything. She's everything I ever wanted or needed from someone else... I can only hope that I can be the same for her.

She closes her eyes, still smiling.

Anyway, we'll be here for a while after we get Reppy her new clone; Myrhial had been planning a trip down here that I'd intended on tagging along for, so once she and the others are down here we'll probably be down for another week or two. They should be arriving in a week or so, so it shouldn't be too long before we have compa--

Without warning, a pillow flies into view and smacks Morwen in the face. She breaks into a fit of giggles as Reppy speaks from out of view with a voice full of sleepy, playful severity.

Morrrwennn, as if it's not bad enough that you're hauling me halfway across the galaxy, you're now ignoring me for a machine. Snuggle me, dammit.

Morwen throws the pillow back in the direction it came from, a "Yes, mistress" barely intelligible through her giggling as she reaches over and shuts off the recorder.

Thursday, April 1

Vey System, Central Placid, 1.4.112 - Longshot

A faint, barely noticeable tingle ran along her extremities as she carefully scoured feedback from her ship's sensors. Faint signals from combat drones and wrecked vessels in space, stronger, more detailed pings from starbase emplacements... all of that she ignored as she scanned through the list on the display floating in the orange-colored liquid in front of her face. Then something caught her eye.

A battleship. Hyperion-class. A Gallente-designed vessel that was, in almost every way, the perfect catch.

She silently instructed the crew handling the scanner to start narrowing down the general direction the Hyperion was in, bringing up a display of the list of locally active transponders. One name stood out in particular -- it matched the name associated with the Hyperion, according to the scanner. She focused her gaze on the name, and a DED record appeared, floating in front of everything else.

The pilot's capsuleer license had been issued in early November. He'd spent a month with one capsuleer outfit, three working with the Scope, and had been working for his current employer for just shy of four weeks. The scanner's display flashed slightly, and she glanced at it, the DED record fading away. Several heavy combat drones had been detected with the battleship; four second-generation Ogres.

Morwen twitched a finger, and the visuals from the camera drones shifted to a three-dimensional map of the solar system. Icons dotted the space in front of her, indicating planets and other various celestial objects. Several icons glowed brighter than the rest; each illuminating a spherical region of the map. She willed them to move, carefully adjusting their position, then patiently waiting as they flashed and went back to their original state, revealing a number of new icons.

She repeated the process several times, focusing on one set of icons as they slowly shifted in color from red to yellow to green. Morwen grinned faintly to herself and willed the camera drones' feed to come back, sending along the message for the crew to get ready for combat. A nudge, and the ship was in warp.

It was a long hop across the system; and along the way, Morwen sifted through a number of possible engagement scenarios. She winced slightly, remembering the trouble that those particular drones had given her last time she'd run into them. The memory was less than pleasant, and quite painful. Gritting her teeth slightly, she settled on the simplest engagement plan.

Morwen felt a barely noticeable jolt as the ship exited warp in the middle of a Hyasyoda Corporation mining site, about twenty kilometers from the Hyperion. The slow, lumbering hulk of a battleship was moving towards a small cluster of docking platforms, and with a gentle push, Morwen allowed her ship to follow.

The proximity meter ticked down as her ship moved closer and closer. Morwen's eyes flicked almost lazily across the various feeds of information running past her, and focused on the looming target in front of her. Then the proximity meter beeped once more. She was within range.

The faint tingling sensation disappeared as she deactivated the cloaking device and her legs tensed as she sent the order to engage the afterburners; the red-and-gold form of a Pilgrim hull wavered into the view of the camera drones, the silver letters glimmering along the bow, giving its name: Nazara. A few seconds passed, and as the smaller cruiser lurched forward, the slothlike Hyperion slowly began to turn in an attempt to escape.

It was, however, seconds too late; as Morwen's mind and body gave the orders, her crew obeyed, and the Hyperion's already-slow movements ground to a near-halt as its navigation computer shut down and its engines sparked and sputtered. A hollow, empty feeling grew within Morwen's stomach as streams of energy arced out from the emitters on the Pilgrim's hull to the battleship. It was uncomfortable, yes, but not unbearable.

Scant seconds after the Pilgrim's drone bay doors opened and a flight of Hammerhead drones sped towards the Hyperion, Morwen felt a sharp stabbing sensation in her side; a glance towards the battleship showed that the pilot had instructed his crew to start shooting back. A moment later, there were the four Ogres, pouring out of the ship's drone bay and heading back towards the small red-and-gold cruiser.

Morwen instructed the Hammerheads under her control to regroup and engage the Ogres as they ripped through the Pilgrim's shields and began slagging away at its armor plating, the charged antimatter packets leaving a dark scorch mark across the lettering across the cruiser's bow as nanites flowed from the automated systems to repair the damage.

Though it only took a minute and a half, it felt like much more as the Hammerheads bore down on the heavier Ogres and tore through them like a swarm of carnivorous insects. Once the heavy attack drones were gone, the smaller Hammerheads went back to work -- the Hyperion's capacitor at this point was beginning to run dry, its own local repair systems were no longer active, and the railguns were no longer firing. For all intents and purposes, it was dead in the water.

Morwen smirked a bit as she opened a communications channel with the pilot, instructing her crew to maintain a close orbit around the crippled vessel.

I'm screwed, aren't I?
Not necessarily, Pilot. 
What do you want?
I will allow you and your crew to leave for a fee amounting to a hundred and thirty million ISK.
Hrm... can't I finish off this contract job first?
I can't quite trust you to do that, now can I?
I only have to remove those two Hyasyoda ships over there. That's all. I won't shoot you; I've got the money.

If I see my wallet indicator flash with a hundred and thirty million ISK, I'll allow you to finish it with your ship and crew intact. Otherwise, my drones will just keep chewing, and well, they're hungry...
... Fine.
I'll disengage when I see transfer has been completed.
Er... I  actually don't quite have that much; I only have one-twenty. Want to give me a break?
That will suffice.
Paid.
Pleasure doing business with you, pilot. Fly safely, now.
Er... Thanks...


Morwen's smirk widened into a grin as she closed the communications channel and recalled the Hammerheads to their berths in the Nazara. A gentle nudge, and the cruiser veered off, turning away from the crippled, but recovering, Hyperion. The familiar tingle from earlier returned as Morwen reactivated the cloaking device and issued the order to engage the warp drive, the Pilgrim vanishing from sight just as silently as it had appeared.

She closed her eyes and relaxed a little, smile lingering on her face. It had been a long shot, but it'd paid off in the end. The crew would certainly be getting a well-deserved rest that night, once they'd returned to Goinard.